It is specified similarly to uipage using loadscreen in the resource manifest: loadscreen load.html file load. Windowed modes are usually slightly slower than full screen, but have no delay when alt-tab is used to escape the program. A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the default client-side loading screen or the game loading screen, after joining into a server. Windowed modes are generally for when you want to switch between the game and Windows quickly and not unload the graphics data. The differences between full screen and windowed modes is that in fullscreen mode the application assumes it has full control when in focus and when not in focus you do not want it to "hog" resources. Obviously if one thread is ready before the other though you will get this "odd" sort of behaviour. An update might help you fix the black screen issue. On a single threaded program all of this setup would have to be done before the program accepts any keypresses and would delay your time to get moving, but in a multi threaded program these two things can happen at the same time. This bring up will take some time, the largest time is probably loading in the textures. To make sure your crash isn't related to a specific server, it is advised to join the testing server. I crash when playing on a server Crashes are fairly often related to a server-specific issue. Textures have to be loaded, shader programs have to be compiled and started on the GPU, and the various shader stages have to be pipelined together. Client issues Getting game crashes Can't launch FiveM Or maybe running into some more obscure issue Find the most common issues here. It has to set up the entire graphics pipeline from scratch. The graphics thread on the other hand has a lot of work to do. When you switch back into the game the main game thread starts instantly, reading keys, playing sounds, making your car move. This is by design and probably has something to do with multithreading and the fact that all the graphics data will have been purged when you switched to the desktop.
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